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See:
Description
| Interface Summary | |
|---|---|
| GameEndListener | The listener interface for receiving GameEndEvent events. |
| Class Summary | |
|---|---|
| Animation | An Animation is a set of images displayed one after another. |
| Game | Base class that all games should extend. |
| GameEndEvent | An event indicating that a game has ended. |
| GameEvent | An event which indicates some game state change has occurred. |
| Images | This class contains various methods for loading and manipulating images. |
| KeyboardState | Listens to KeyEvent events to build a model of the state of the keyboard. |
| KeyEventStore | Listens to KeyEvent events and stores them in a list. |
| MouseEventStore | Listens to MouseEvent events and stores them in a list. |
| MouseState | Listens to MouseEvent events to build a model of the state of the mouse. |
| Sound | A Sound object is created for each audio file used. |
| SoundGroup | A collection of Sound objects which can be acted on collectively. |
| Sprite | A Sprite object is an image or animation together with
a location. |
| Time | Provides methods to get the time as accurately as is possible. |
Provides game classes.
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