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Game.
Animation is a set of images displayed one after another.JButton that activates on pressing enter on all platforms.Game.draw(Graphics2D).
GameEndEvent events.Graphics2D object that can be used to draw to the buffer.
JButton with images.KeyEvent events to build a model of the state of the keyboard.KeyEvent events and stores them in a list.KeyListener interface.
KeyListener interface.
KeyListener interface.
MouseListener interface.
MouseMotionListener interface.
MouseListener interface.
MouseEvent events and stores them in a list.MouseListener interface.
MouseMotionListener interface.
MouseListener interface.
MouseListener interface.
MouseEvent events to build a model of the state of the mouse.MouseMotionListener interface.
System.nanoTime() clock.
Clip object for this Sound.
GameEndListener objects.
Game.
Sound object is created for each audio file used.Sound objects which can be acted on collectively.Sprite object is an image or animation together with
a location.JButton with changeable font size.JLabel with changeable font size.String in "[HH:]MM:SS" format.
elapsedTime milliseconds.
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