48 hour game-dev survival guide

Advice for people taking part in a 48 hour game development competition. Plus a brief overview of FlashPunk.

Presented to Warwick Game Design members in November 2010.

The advice about C++ is contentious to some people: I stand by it as general advice but it may be more or less applicable to you personally.

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Download ODP slides (128K)

5 minute version (November 2009)

"The definitive and concise 48 hour competition survival guide"

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Download ODP slides (121K)